Independent Evaluation Confirms Veteran Gaming Australia Programs Deliver Strong Social Connection and Wellbeing Outcomes
- Veteran Gaming Australia

- 2 days ago
- 2 min read

Veteran Gaming Australia (VGA) recently completed an independent external evaluation of its Social Connection Events, STEM Learning and Esports program, funded through the Veteran Wellbeing Grants Program.
The evaluation confirms that VGA’s hybrid model of digital and in-person connection is delivering meaningful improvements in social connection, enjoyment, and wellbeing for Veterans and their families across Australia.
Who conducted the evaluation
The evaluation was independently delivered by First Person Consulting, using participant surveys, staff feedback, and delivery data collected across seven states and territories.
This independence is critical — the findings are not self-reported impact claims, but externally validated results.
Program reach
Activities delivered across 7 states and territories
17 Social Connection Events evaluated
256+ direct event participants
9,000 Veterans and 10,000+ Veteran family/community members reached nationally through grant-supported activities
Key Outcomes
98% of participants rated Social Connection Events as Very or Extremely enjoyable
100% of Esports Hub participants reported high enjoyment
73% of Esports League participants rated their experience 8–10 out of 10
Importantly, enjoyment was consistent regardless of activity type or location.
Social Connection
Veterans reporting feeling Very or Extremely connected increased from:
18% before events → 68% after events
Average social connection score increased by +1.0 on a 5-point scale
63% felt Very or Extremely confident maintaining connections after the event
This confirms VGA events are not just enjoyable — they actively reduce social isolation.
Families matter
Nearly one-third of all qualitative feedback highlighted:
Family participation
Children engaging together
Shared positive experiences across generations
Family inclusion emerged as one of the strongest protective and wellbeing factors.
Gaming as a bridge, not a barrier
Veterans consistently described VGA’s online Discord community as a bridge to real-world connection
Participants felt more comfortable attending in person after engaging online
Esports and gaming acted as a low-pressure entry point for socially isolated Veterans
Why this matters
This evaluation confirms that:
Social connection is a measurable, achievable outcome
Gaming and technology can be protective, not harmful, when delivered safely
Hybrid models (digital + physical) outperform one-off events
Download the full independent evaluation report at: VGA Evaluation Report (1).pdf




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